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Level 1–10 (Early)

Starter gear from quests and basic crafting. Focus on Leatherworking Tier 1–2, Blacksmithing Tier 1.

  • Weapons: Basic weapons from Blacksmithing or drops
  • Armor: Leather scraps (Corrupted Pelt, Sporehide, Murkhide) at Tier 4 Leatherworking
  • Jewelry: Rings/necklaces from early quests or drops

Level 11–20 (Tier 2–3)

Tier 3–4 crafting materials become available. Upgrade armor and weapons as you progress.

  • Weapons: Crafted Tier 3–4 weapons (requires Blacksmithing)
  • Armor: Serpentscale, Coralhide, Slimeskin (T5); Demonhide, Timberhide, Darkshroud (T6)
  • Jewelry: Accessories with Strength, Dexterity, or Constitution

Level 21–30 (Tier 4–5)

Dungeon drops and Tier 5–6 crafting. Good mix of farmable content.

  • Weapons: Tier 5–6 weapons, dungeon drops (Dark Tower, Light Tower)
  • Armor: Dragonscale, Trollhide, Ebonshade (T7) — requires level-appropriate farming
  • Jewelry: Rare rings/necklaces from bosses and dungeons

Level 31–40 (Tier 5–6)

Mid-game gear. Raids and harder dungeons open up.

  • Weapons: Tier 7+ weapons, raid weapons
  • Armor: Full Tier 7 sets, raid armor
  • Jewelry: Epic/rare accessories, shard-enchanted gear

Level 41–50 (Tier 6–7)

High-tier crafting and endgame content preparation.

  • Weapons: Best-in-slot candidates from raids and world bosses
  • Armor: Tier 8+ armor, fully enchanted
  • Jewelry: Legendary trinkets, optimized stat jewelry

Level 51–55 (Endgame)

Max level. Focus on BiS gear, enchantments, and min-maxing.

  • Weapons: Legendary weapons with best enchants (Force, Impact, Doom, etc.)
  • Armor: Full legendary sets, Greater Attribute shards (+12 STR/DEX/etc.)
  • Jewelry: Best rings/necklaces for your build, fully enchanted